aperture science virtual audio testing environment simulation

Now that the year is over and hindsight has shown awarding bodies the best of the best in 2011 it seems pointed to look at a particular facet of what has been regarded as one of the best games of last year.

It maybe that that my ear is unusually bent - in a near autistic manner - to oddities and nuances in sound but it seems that for the dozens of blogs dissecting the game, (some of the best I will list at the end of this post) the sound design in Valve's Portal 2 seems to have been sorely overlooked. Over on Cruise Elroy there is a piece on just how music and sound are an ingrained part of the environment and gameplay in Portal 2. I wanted to take that critique to a level where by those who care more about music than gaming may find intrigue enough to discover for themselves how the two are married within portal 2.